Jun 16, 2005, 09:38 PM // 21:38
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#21
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Ascalonian Squire
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i guess that's why monks are so easily targetted...ppl will always want to blind/hex a warrior and the monk will always be relied on to cast some sort of condition-removing skill on them. technically, i believe if you have a good monk or mesmer you definitely have a good warrior by your side especially if that warrior is extremely good at tanking, but doesn't deal as much damage...
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Jun 16, 2005, 09:39 PM // 21:39
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#22
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Lion's Arch Merchant
Join Date: Mar 2005
Guild: Elysium Protectorate [EP]
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Quote:
Originally Posted by sveet
Cons: - Easy to counter with ward against foes, cripple, weakness
- Does not do spike damage
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Sword warrios do nice spike damage....Final Thrust. My monk has fallen upon too many final thrusts too many times to be counted.
Cripple / Weakness are not significant counters, because a good monk on the team will use Mend Ailment quick enough. Ward against Foes, on the otherhand, IS quite annoying for a warrior and I have yet to find a suitable counter to that.
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Jun 16, 2005, 09:41 PM // 21:41
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#23
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Wilds Pathfinder
Join Date: Mar 2005
Location: www.talkingtonoobs.com
Guild: Final Dynasty
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There is no "tanking" in PvP. Nobody is going to attack a Warrior first, and if they're dumb enough to, they'll switch when all they see is little numbers above his head and a full health bar.
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Jun 17, 2005, 01:32 AM // 01:32
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#24
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Krytan Explorer
Join Date: Apr 2005
Guild: Zero Files Remaining [LaG]
Profession: R/Mo
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I run w/n I hunt monks I have +42 dmg eviscerate and +42 executioner strike with defile flesh rigor mortis rend enchantments and weaken armor. I just won hall of heros did 100 dmg twice with both exec and evis to a monk =/ Maybe its just me though
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Jun 17, 2005, 02:32 AM // 02:32
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#25
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Wilds Pathfinder
Join Date: May 2005
Profession: W/
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Quote:
Originally Posted by The Red Knight
I run w/n I hunt monks I have +42 dmg eviscerate and +42 executioner strike with defile flesh rigor mortis rend enchantments and weaken armor. I just won hall of heros did 100 dmg twice with both exec and evis to a monk =/ Maybe its just me though
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42 eviscerate AND executioner strike? that doesnt sound right...
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Jun 17, 2005, 06:08 AM // 06:08
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#26
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Wilds Pathfinder
Join Date: Mar 2005
Location: www.talkingtonoobs.com
Guild: Final Dynasty
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Superior Axe Rune ftw. Pretty nice W/N, but I'd drop defile flesh.
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Jun 17, 2005, 06:29 AM // 06:29
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#27
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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If you're going to complain about how hexes and conditions are tearing you up. You should just stop being a warrior.
For me, a warrior is one thing. Anti-normality. Auto-disruption. HEAVY - sustained damage dealer.
I laugh at these W/Mo who think 'I just use healing enchantment knowing his rend needs 30s. of recharge'...
Then I cast Enfeeble on them and kill off [with my teammate's help] everyone on their team...
Funny thing is, I ALWAYS run into these types of warriors who through some reason or another do NOT bring condition removal. A W/Mo should bring both a simple condition killer and a simple hex remover. [I'm sure they can bring both and use both].
"Trust the monk?" Omg. I can force that monk to waste 15-45 energy JUST on keeping a warrior from carrying weakness. Yay for conditions engine! Sometimes, you just HAVE to bring AT LEAST condition removal. They're the easiest form of disruption in the game and the more often they get removed and applied, the LESS TIME is wasted having to hack away healed hp.
W/Mo no hex/condition removal = my kind of target. They can go ahead and hit me with their 'upgraded' dmg and crap but if they're wearing weakness, only Illusionary Weaponry would make me worry a tad. Everything else that warrior can do becomes a joke to me...
The reason I think warriors just aren't that good are because the things that stop us from being effective aren't being countered.
Being a W/N. Blind and Cripple and Bleeding are my favorite conditions TO HAVE ON MYSELF. Sometimes I have to tell my monk NOT to use mend conditions on me and to use it on someone else in my party. "oh no, an enemy ranger has hit me with pin down, what ever shall I do?" Unless he's the last man standing, which is rare, I just PLAGUE TOUCH the nearest shmuck... I've emptied out 6 conditions at once on someone using plague touch. [bleeding, blind, cripple, Victory is Mine!, poison, disease, deep wound] Of course, that person was VERY MAD at me... And died within 3 seconds later... Hmm...
Warriors easy to thwart? That's the warrior with no safety measures... My extreme damage warrior is easy to thwart to some degree but he still carries plague touch, though he can't empty it in a ton since he doesn't have Victory is Mine in Xtreme dmg mode...
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Jun 17, 2005, 09:14 AM // 09:14
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#28
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Krytan Explorer
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Monks don't waste anything by removing conditions. Mend Ailment and Mend Condition are about as efficient as an Orison 3 less heal but slightly faster casting, Ailment more so depending on circumstance. Except that they also cure conditions on the side. For 5 energy. The heal is worth it on its own.
Purge is also a popular one, although I don't really like it for its long cooldown. Draw conditions + Melandru's resilience is also a popular combo for protection monks, this one costs 5 energy, has absolutely no cooldown...and in doing it the conditions help our friendly monk. Again...this isn't wasteful.
Plague Touch is ok, but you need to remove conditions one at a time in layers, and although it costs the minimum of energy...warriors also have the minimum of energy. Certainly there are warrior types who cannot use this skill (eg. Flourish) because they rely heavily on their energy pool.
Last edited by JYX; Jun 17, 2005 at 09:23 AM // 09:23..
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Jun 17, 2005, 09:26 AM // 09:26
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#29
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Krytan Explorer
Join Date: Apr 2005
Guild: Zero Files Remaining [LaG]
Profession: R/Mo
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Want me to take a screenshot of +42 dmg exec and +42 evis? Nah I rather <3 defile flesh makes those anoying healing touches really weak . Plague touch is sex. Its like OH MR RANGER POISIONED ME AND PUT TRAPS DOWN, ill mozy over to this monk and give him all those conditions to heal
Wish there was collector shields that where strength =/
OH and you can make wars very happy by bringing strength of honor and judges insite on a smite monk. While the war takes what ever else he can use to augment his killing
Last edited by The Red Knight; Jun 17, 2005 at 11:46 AM // 11:46..
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Jun 17, 2005, 04:59 PM // 16:59
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#30
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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I LIKE YOUR POST RED KNIGHT!
I should have mentioned that I usually 4/5 of the time will just disrupting chop the condition removal capabilities of a monk. What dya know? He's wasting his energy healing himself because he's poisoned AND on fire AND bleeding to death! ^_^
10 pips of degen and a warrior piling on conditions next to a monk who can't remove the conditions means that monk, without assistance, I'd like to say is guarunteed dead.
With proper energy management, a Warrior can easily just force feed near infinite conditions down an enemy's throat. If you can give a foe 8 conditions and somehow disrupt their ability to remove them, you've become FAR more powerful than you could possibly imagine... [ok that's a lame quote but hey ^_^]
edit***
Wait a sec, ah Red Knight, she keeps messaging me in game!
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Jun 18, 2005, 05:22 PM // 17:22
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#31
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Banned
Join Date: Jun 2005
Location: amsterdam, where male prostitution is legal
Guild: [GGG] Gay Guild Gals
Profession: W/R
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Quote:
A W/Mo should bring both a simple condition killer and a simple hex remover.
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Absolutely right. Usually Warriors (that suck) bring the four sword skills, and the rest are probably Mending and some other random skills they strung together. Condition Removers are a must. Hex removers though, they can be costly if you're fighting against Memser classes.
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Jun 18, 2005, 09:22 PM // 21:22
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#32
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Ascalonian Squire
Join Date: Jun 2005
Location: Corvallis.
Guild: The Company / LRS
Profession: W/
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I dont know why more W/Mo's don't carry condition removal.
I find it rather easy to bring along remove hex, purge and mend ailment. I can still fit all my knockdown skills right alongside to help the E's with aftershock.
But it is an absolute fact: 95% of PvP warriors are brainless aggro machines.
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Jun 18, 2005, 09:42 PM // 21:42
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#33
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Frost Gate Guardian
Join Date: Feb 2005
Guild: Spirits Of War
Profession: Me/Mo
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warriors can do spike dmg if they're built to do it. but most people dont understand that axe and hammers are the best... ;p
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Jun 18, 2005, 09:53 PM // 21:53
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#34
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Krytan Explorer
Join Date: May 2005
Location: Michigan
Guild: Gangstas in the Hood [HooD], The Impossible is Possible [DUPE]
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I am a Warrior Monk, i like my axe, what skills should i bring to PvP??? please someone give me a good list of skills, pleeeeease!!!
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Jun 18, 2005, 10:27 PM // 22:27
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#35
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Ascalonian Squire
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Quote:
Originally Posted by Brother Mhenlo
I am a Warrior Monk, i like my axe, what skills should i bring to PvP??? please someone give me a good list of skills, pleeeeease!!!
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well i wouldnt know that many axe skils. but for monk skills. i would bring, Strength of Honor, or JI. some sort of hex, aliment remover.
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Jun 19, 2005, 12:30 AM // 00:30
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#36
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Jungle Guide
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Quote:
Originally Posted by Mistress Mindbender
Yes, 90% of warriors ive come across in pvp suck. A smart warrior however doesn't.
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I just have to quote that.
GREAT one!
anyways, still it just takes 1,5 Mesmers to kill a team full of air-healers.
Mixed teams are better in general. i believe.
prove me wrong please!
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Jun 19, 2005, 12:42 AM // 00:42
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#37
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Krytan Explorer
Join Date: May 2005
Location: PVP Ranger: Does Stuff Fast
Guild: XXX
Profession: W/Mo
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Vigorous Spirit + Purge Condition's are enough for a good axe build to own in competition arena. However in HOH it's very different. It's true that 90% of the warriors aren't very smart, however you do need to realize that maybe 50% of them that pvp are crappy pre-made pvp paladin builds, and another 20% are still sword (They're not bad, but in certain areas/situations they are horrible). Even with vigorous and purge I cannot compete that well in HOH because almost every organized team has a counter for warriors. When you have 4 people on a team specialized directly for countering a warrior, not even 8 skill sets will be able to save you. It doesn't mean warrior itself sucks, but you still can't compete with 4 banes.
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Jun 19, 2005, 02:05 AM // 02:05
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#38
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Krytan Explorer
Join Date: Apr 2005
Guild: Zero Files Remaining [LaG]
Profession: R/Mo
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Im starting to belive that most of war/monks can't read and or are dumb as bricks=/
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Jun 19, 2005, 02:33 AM // 02:33
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#39
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Jungle Guide
Join Date: Mar 2005
Location: No Idea
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Warriors NEED stuff like cunning/rigor mortis. This cuts off their versatility and firepower. I think a ranger has more edge then a warrior at this point. Seeing as how rangers have less counters.
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Jun 19, 2005, 03:02 AM // 03:02
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#40
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Frost Gate Guardian
Join Date: Jun 2005
Guild: Ivory and Steel
Profession: N/Me
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I play a W/Mo... But my primary is a N/Me... So, I'm aware of the limitations of "tanking"... I would like to thank those who have reinforced what I was already thinking about (going with hex/condition removal for PvP/GvG), paying attention to health bars other than the guy you're beating on, and maintaining a good situational awareness of what is going on around you.
I am fairly sure those are the foundation for playing an effective warrior...
That, and not sucking...
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